Erlang: Barnsley’s Fern

A mathematician friend of mine asked me the other day whether we used many techniques from fractal theory in game development. I told her that I didn’t think so, at least not formally. She asked me if I had ever implemented “Barnsley’s Fern” (Wikipedia) and of course I never had. So she asked me to […]

Erlang: Minesweeper

I’ve been sick the last two days and utterly uninspired to do anything productive. I’ve instead procrastinated by writing a “minesweeper” clone in Erlang. Why? I have no idea. I was just sort of thinking of simple desktop classics to mess around with that are de-facto standard to populate a GUI app launcher like Vapor… […]