Erlang: Writing a Tetris clone Part 1 – Data types and basic GUI display

Over the last few days I wrote an Erlang implementation of the classic puzzle game Tetris and decided to do a few videos to explain how it works and why. This is part one of a three-part series. Data types and basic GUI display [this page] Gameplay mechanics Gameplay rules, final features, and deployment This […]

Excerpts from Chat: Discovering Structure and Grokking the True Nature of a Problem

This is an excerpt from a private chat with someone about code and I think it expresses something universal about programming, mathematics and engineering or any discipline where iterative development is necessary to manage complexity and discover simplicity. …about a bit of code where I haven’t quite grasped what needs to happen, or the core […]